Smushie Time ChangeLog Build 2.999 (5/26/25) Major improvements- `Tons of NEW UI `Alien spaceships to drop off those pesky smushies `Very basic tutorial system(updated) `Visual updates (effects and more) Tweaked: `change starting food `More YIPPEES! FIXED: *Smushies steal food with a fence up *Tab to close chef pipa menu / trader menu *Warning message will now pop up in front of other widgets *Got rid of HUD in main menu known bugs: `Moving an item in inventory, if you don't line up the item well it'll drop it (between slots) `Picking up an item doesn't update the hot bar (but data still works, can use the item. Use scroll wheel or switch to another slot and go back to refresh `Menu closes when talking to chef pipa between waves `Healing particles and sounds are still playing after full health around camp `Unarmed animations of brass knuckles no free arm mode `Light to suck up smushies goes to location 0,0,0 `Smushies still get stuck on fences `Menus layered will make mouse disappear for bottom layers Upcoming: `Alien Abilities!- Collection smushies souls increase your SOULPOWER, Consume SOULPOWER to use alien abilities 1. *Blue* Sparkle Shield- absorbs incoming damage ( small bubble around character with stars) 2. *Black* BigBoi Punch- use a melee attack for push away enemies ( blue force particles) 3. *Red* Camp Fire- Start a small fire under a character (small fire & smoke) 4. *Purple* Consumption- use Smushie souls to heal (healing particles) 5. *Yellow* Free Ball- Create a sticky ball of your own matter to place on ground or throw (colorful ball) `Use food as currency for everything instead of yippees? (smushie souls) `Weapon trails/effects `New Trader Menu `Sell function in shop `Smusie radar! (RED dots for where smushies are in the map) `New flame for flamethrower to fit style `Show total damage and other stats in inventory screen `Kill box if jump off level `Quit confirmation `MAYBE Remove speed debuff on flamethrower `Show area around healing from tent
Smushie Time ChangeLog Build 2.6 (5/2/25) Major improvements- `Level up choices! `Better, smoother animation and feel with FreeArmMode `Very basic tutorial system Minor improvements and fixes `UI related bugs `Fixed some spots where smushies get stuck in world ( till a work in progress) `Weapon pricing balancing `Accidently eating your weapon ( should be fixed ) `Slowly change level to give more ominous vibe `Mute button for music under > Pause menu(ESC) > settings > mute music Known bugs `Bow animation abuse causes other anims to not work properly ( eating, swinging a weapon, etc.) `FreeArmMode will get stuck sometimes (rare) `Trader menu gets bugged, but you may dismiss him to get rid of the menu Currently in the works `Day and night system `Massive UI update Upcoming ideas `Work on main menu (adding a high score and more) `Work on equipment system adding clothing and customizable items `Player rotate in place along with other anim updates
Smushie Time ChangeLog Build 2.5 (4/26/25) Major improvements- `All new VFX `Improved Most UI `HUGE performance boost `Can now upgrade and repair the food area fence Minor improvements and fixed `Some price balance(may need more) `Player weapon animations `Level design `AI logic `Player hit anims `Pause menu `Trader spawns after every wave, items respawn daily `FreeArm Mode!! swing a weapon until your wrist hurts! `Reworking the main level `Level up menu `Temporary mesh for characters `NEW SMUSHIES! Known bugs `Bow animation abuse causes other anims to not work properly ( eating, swinging a weapon, etc.) (right click should help if getting stuck) `Smushies get stuck around fences(working on improvements) `FoodArea will spawn extra pieces if moved around in inventory Currently in the works `Player rotate in place along with other anim updates `More options for level up choices Upcoming ideas `Work on main menu (adding a high score and more) `Work on equipment system adding clothing and customizable items s
Smushie Time ChangeLog Build 2.1 (3/2/25) Major improvements- `Added a scoring system! `Finished weapon reach(weapons are more accurate now) Minor improvements ad fixed `Lowered Smushie stats about 10-25% `Waves are spawning less until wave 5 `Lowered chance of black Smushie spawning `Starting weapons/consumables back as intended `Fixed bug while consuming items particles would not get destroyed `Clamped player's health value so as not to get a negative value `Disabled movement on death `Tweaks to AI movement- attempt to make their melee attacks more accurate `Fixed bug with interaction system `Tweaked item values (reduced for fun!) `Yippees will now be pulled toward the player(spend less time collecting more time smushing) Known bugs `Bow animation abuse causes other anims to not work properly ( eating, swinging a weapon, etc.) Currently in the works `Started day and night system(still in progress) `Player rotate in place along with other anim updates `Pause menu `smushies accuracy and other AI improvments `Trader will have new items in shop every wave (instead of every day) `Aiming regular swing attacks toward mouse direction Upcoming ideas `Reworking the main level `Work on main menu (adding a high score and more) `Work on equipment system adding clothing and customizable items `Adding a player and trader mesh